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chucksmash 9 hours ago [-]
Loved these games. Grew up playing them with a yoke + throttle controller my dad bought for MS Flight Simulator. Didn't have the specs for Tie Fighter to run well but X-Wing worked great. I'd angle a clock radio next to the yoke for a little more of a cockpit vibe plus to change up the soundtrack.
So much joy being at that age and in that era of computing/gaming. Hope people are able to pass that same feeling along to the current gen in some way, shape or form.
dmos62 8 hours ago [-]
I wonder if immersion in fiction (interactive or otherwise) is lower nowadays, given the rise of dopamine-saturating short-form content like scrolling. I definitely enjoyed more long-form content (like the mentioned games) 10-20 years ago. I guess I do experience less genuine immersion. I wonder what the effect of that is on my wellbeing.
17 minutes ago [-]
wafflemaker 7 hours ago [-]
Might be also that kids generally still can dream, adults lose that ability if untrained. I believe that most of subjects that are touched on in "The Little Prince" are factual.
The other day my wife got into a playground toy car for kids, 3 kids got into, and each was picking a destination while she was driving them. Wooden toy car and pretend motor sounds + an adult pretending to drive them were enough for them to get immersed.
happymellon 4 hours ago [-]
I enjoyed more long-form content when I had the time.
I can't imagine having 10 hours on a Saturday to just "waste" on playing through XWing, no matter how much In want to. Retirement is looking pretty attractive.
jbstack 3 hours ago [-]
There's a lot of middle ground between doom-scrolling type content and a 10 hour block of non-stop immersion. It doesn't have to be one or the other.
cpill 6 hours ago [-]
my son is addicted to VR gorilla tag. I guess he'll be getting weep-eyed about it in 30 years :P
marak830 4 hours ago [-]
I recently setup an emulator, passed it through the TV and had blue tooth controllers hooked up, so I could show my son Donkey Kong Country - we ended up finishing 1 and 2 (with my wife joining in), he loved the older game. Trying to get him into older PC games now. So yeah, it is possible to get them into it (just dragging him away from minecraft is hard haha).
vunderba 13 hours ago [-]
Very nice. Looking forward to irritating the Empire again as a new recruit [1].
On a more serious note, there's also a really great conversion that ports the original TIE Fighter over to the later X-Wing Alliance engine [2].
And of course if you need copies of the originals, they still sell them over on GOG (Good Old Games).
I think a lot of the value of a total rewrite in C is that it is a buildable executable that should be runable on virtually any system, given that this game predates the popularity of the modern "3D Card". A lot of the friction in these games is dealing with all the peculiarities of getting a DOS game to somehow install on a 30 year newer Mac. A complete rewrite eliminates all of that awkward installer friction, so long as you have the necessary game files.
Narishma 40 minutes ago [-]
> I think a lot of the value of a total rewrite in C is that it is a buildable executable that should be runable on virtually any system
That may be true in general, but in this particular instance the rewrite requires a 64-bit system with a modern GPU for no particularly good reason.
vunderba 12 hours ago [-]
Oh yeah, I completely agree even though DOSBox (or DosBox-X) is fantastic, it’s really nice to be able to potentially run a game natively.
I only mentioned GOG because it’s probably the easiest legal way to obtain the original assets necessary to use OpenTIE.
felixding 12 hours ago [-]
The original Star Wars: TIE Fighter was one of the first computer games I played as a teenager. The funny thing is, I had absolutely no idea what Star Wars was, but somehow I still thought the game was really cool and played it for quite a while.
InsideOutSanta 9 hours ago [-]
At that age, all I knew about most movies was from Mad parodies, which resulted in some highly confusing revelations later in life.
bombcar 4 minutes ago [-]
A significant amount of my pop-clutter (er, culture) knowledge comes from Mad parodies.
kensai 11 hours ago [-]
Wow, I thought this could not be possible. May I ask, where did you grow up? I mean, in the 80s the Star Wars were already a cult thing.
asciimov 9 hours ago [-]
Star Wars went dormant in the late 80s through the mid-late 90s where there was no merch or toys in stores, no cartoons or shows on tv, and no comic books. Cable and home video wasn’t yet ubiquitous, for a cohort of kids born in the 80s and early 90s it’s quite possible to have missed out on it until you were older.
I was 7 or 8 in the early 90s in Texas before I heard about Star Wars. I was playing play sword fighting with my dad, when he mentioned my broom handle looked like a lightsaber, I was like “what’s that?” My dad then proceeded to delight me with the story. It would be about 6 months later when an aunt lent us a VHS player that I would get to see it.
bombcar 3 minutes ago [-]
Same, my first viewing was on a betamax copy my aunt had - coincidentally the same trip I ended up buying a cassette tape that had Weird Al's Yoda on it.
felixding 9 hours ago [-]
I grew up in China, where the first Star Wars movie wasn't released in theaters until 1999. It had probably been shown on TV in some cities before then, but Star Wars definitely wasn't a well-known pop culture phenomenon there.
LeBit 10 hours ago [-]
If your parents thought cable TV was too expensive, even a North American kid could have no idea what Star Wars was until they became a teenager , had access to a BBS and saw jpegs of princess Lea.
swiftcoder 2 hours ago [-]
> in the 80s the Star Wars were already a cult thing
I grew up in the 90s, and when the special editions came out in '97, it was the kind of thing that only those of us with nostalgic dads actually went to see.
I only saw Empire at the time, don't think I saw the rest of the trilogy until shortly before the prequels came out.
kevin_thibedeau 10 hours ago [-]
How is it that FS mechanics are dependent on which release you have available? It all seems to key off of TieProfile_UsesTie98Logic(). Why can't you enable that with just the 95 release?
ZiiS 58 minutes ago [-]
The hitboxes were very different; presumably this needs the different models.
I wouldn't call xwvm a mod. It's a reimplementation of the X-Wing alliance engine .
> XWVM is a facilitator app to play Star Wars X-Wing from Lucas Arts and Totally Games. > We are re-implementing the executable to extend the game beyond its original hardware support.
LarsDu88 6 hours ago [-]
I loved these games as a kid. So much so that I made a VR clone of sorts Rogue Stargun (https://roguestargun.com)
Never quite got around to polishing it to the desired level (due to having kids), and Star Wars Squadrons ended up coming out before I even released the game.
I believe the XWA revamp project also has a VR mode
swiftcoder 1 hours ago [-]
That's a very neat soundtrack. Reminds me a little of Vangelis
johng 6 hours ago [-]
I checked this out, do you have the music available for purchase or download? Loved the song in this trailer, looks cool as well! https://www.youtube.com/watch?v=mdQ_QV2t5vQ
frog42 5 hours ago [-]
Having a Thrustmaster and these games made me feel like we really might have space travel in our future. I've given up on space travel, but I'm hopeful I might still have a Thrustmaster and these games in my future... Someday...
hackyhacky 12 hours ago [-]
Why not just run it in an emulator or VM? Is there tangible benefit to reimplementing everything, or is it just an intellectual exercise?
ceejayoz 12 hours ago [-]
"high-resolution rendering and substantially more advanced lighting" and several other items are documented as improvements in the link.
apetresc 12 hours ago [-]
A quick glance through the README would demonstrate the litany of improvements you can expect from a proper decomp/port, compared to emulation.
qingcharles 8 hours ago [-]
Yes, a lot of these are much improved by reverse-engineering them and adding a few tweaks to modernize them. Many of them have added support for different display aspects, since most retro games are tied to 4:3. I downloaded the new RE of Sega Rally the other day and it was nice to have full proper widescreen.
Zardoz84 5 hours ago [-]
I personally like to play with the graphs of the Totally Games version of Tie Fighter but with the iMuse music of the original. it's the best experience.
rgmerk 5 hours ago [-]
Amazing games. It'll be fun to give this a spin some time.
xyzzy_plugh 11 hours ago [-]
I am not a mobile gamer by any means but...
I think I would really like a Tie Fighter mobile port.
That being said I still remember all the keybindings of Tie Fighter...
... and the correct sound card settings for my Pentium.
YCombinedBob 4 hours ago [-]
Nice! Brings back memories.
Anybody know a modern game with a similar gameplay/vibe ?
shellwizard 2 hours ago [-]
Although it's already 20 years old and not very recent, have you tried Freelancer?
mysterydip 13 hours ago [-]
Really excited to give this a go! Being able to merge the two versions together is a killer feature.
modeless 11 hours ago [-]
Would be cool to have a web port of this.
qingcharles 8 hours ago [-]
+1 -- that would be an excellent idea. A lot of these would work great ported to web and the download is small enough that you'd barely notice it. Tie Fighter probably ran off floppy originally?
pferde 6 hours ago [-]
I vaguely remember it being on several floppies, actually, maybe 4.
Jolter 6 hours ago [-]
You still need users to jump through all the hoops of installing the game data files, or you’d be on very shaky ground concerning copyright.
pdntspa 12 hours ago [-]
Cool! I played the original with a joystick back in the day. I tried the previous port to XWA with Tie Fighter more recently, and it had been so long that I couldnt even complete the tutorial with the joystick! Proper gamepad support would be clutch
Singletail 12 hours ago [-]
Thrustmaster FCS & WCS MK1 for me. And as much as I'd love to play it again, it will never be the same.
electric_mayhem 13 hours ago [-]
Oh, wow. I loved these games when they were new.
May need to find a modern HOTAS setup and immerse myself in these.
So much joy being at that age and in that era of computing/gaming. Hope people are able to pass that same feeling along to the current gen in some way, shape or form.
The other day my wife got into a playground toy car for kids, 3 kids got into, and each was picking a destination while she was driving them. Wooden toy car and pretend motor sounds + an adult pretending to drive them were enough for them to get immersed.
I can't imagine having 10 hours on a Saturday to just "waste" on playing through XWing, no matter how much In want to. Retirement is looking pretty attractive.
On a more serious note, there's also a really great conversion that ports the original TIE Fighter over to the later X-Wing Alliance engine [2].
And of course if you need copies of the originals, they still sell them over on GOG (Good Old Games).
[1] - https://imgpb.com/AoSwyrZ
[2] - https://www.moddb.com/mods/tie-fighter-total-conversion-tftc
That may be true in general, but in this particular instance the rewrite requires a 64-bit system with a modern GPU for no particularly good reason.
I only mentioned GOG because it’s probably the easiest legal way to obtain the original assets necessary to use OpenTIE.
I was 7 or 8 in the early 90s in Texas before I heard about Star Wars. I was playing play sword fighting with my dad, when he mentioned my broom handle looked like a lightsaber, I was like “what’s that?” My dad then proceeded to delight me with the story. It would be about 6 months later when an aunt lent us a VHS player that I would get to see it.
I grew up in the 90s, and when the special editions came out in '97, it was the kind of thing that only those of us with nostalgic dads actually went to see.
I only saw Empire at the time, don't think I saw the rest of the trilogy until shortly before the prequels came out.
> XWVM is a facilitator app to play Star Wars X-Wing from Lucas Arts and Totally Games. > We are re-implementing the executable to extend the game beyond its original hardware support.
Never quite got around to polishing it to the desired level (due to having kids), and Star Wars Squadrons ended up coming out before I even released the game.
I believe the XWA revamp project also has a VR mode
I think I would really like a Tie Fighter mobile port.
That being said I still remember all the keybindings of Tie Fighter...
... and the correct sound card settings for my Pentium.
Anybody know a modern game with a similar gameplay/vibe ?
May need to find a modern HOTAS setup and immerse myself in these.